Leo Vesely

Sound Design and Implementation for Games

About Me

MSc Sound and Music for Interactive Games student from Czechia based in the UK, excited to find a role in game audio.

Previously graduated with a First Class in BSc Sound Engineering and Production; experienced in recording, designing, and implementing sound into game engines.

I have loved engaging with the videogame medium for as long as I can remember, and I am passionate about merging my interests in sound and gaming to create memorable experiences that leverage the latest technologies.

Skills & Tools

I have a strong interest in technical sound design, implementing creative audio work through robust and accessible systems.

To this end, I have worked with both major game engines’ native and middleware-based audio solutions, and am comfortable adapting to and learning new software.

I use REAPER as my DAW of choice, and am constantly refining my sound design skills to produce the highest-quality audio assets.